Further cleanup, solvers are now separate implementations of CrossSolver
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@ -3,6 +3,30 @@ package be.nielandt
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import java.time.Duration
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import java.time.Instant
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open abstract class CrossSolver {
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/**
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* Solve all crosses, look for a minimal set of moves for each color's cross.
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*/
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abstract fun solveCrosses(edgeModel: EdgeModel): Map<Int, List<Move>>
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fun solveCrossesTimed(edgeModel: EdgeModel): Map<Int, List<Move>> {
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val now = Instant.now()
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val solveCrosses = solveCrosses(edgeModel)
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val between = Duration.between(now, Instant.now())
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println("Solving crosses took ${between.seconds}s")
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return solveCrosses
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}
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companion object {
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fun printResults(results: Map<Int, List<Move>>) {
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println("results: ")
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results.forEach { color, moveList ->
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println("> color ${colorLetter(color)}, moves $moveList")
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}
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}
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}
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}
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/**
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* Let's look for symmetries.
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*/
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@ -37,241 +61,26 @@ fun main(args: Array<String>) {
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// }
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// make a beginning model, then start doing crazy shit
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// do a fixed scramble for testing purposes
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val fixedMoves = Move.parse("L L_ R R2")
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println("fixedMoves = ${fixedMoves}")
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// scramble random
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val moves = Move.random(20)
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println("Scramble: $moves")
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val scrambledModel = EdgeModel(moves)
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println(scrambledModel)
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// doAllCrossMoveCounts(scrambledModel)
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// val allCrossMoveCount = allCrossMoveCount(scrambledModel)
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// allCrossMoveCount.forEach { color, moves ->
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// println("cross for color: ${color} in ${moves.size}: ${moves.joinToString(" ")}")
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val baseSolve = CrossSolverBase().solveCrossesTimed(scrambledModel)
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CrossSolver.printResults(baseSolve)
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val upgradedSolve = CrossSolverUpgraded().solveCrossesTimed(scrambledModel)
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CrossSolver.printResults(upgradedSolve)
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// val allCrossMoveCountUpgradedSkip = allCrossMoveCountUpgradedSkip(scrambledModel)
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// allCrossMoveCountUpgradedSkip.forEach { color, moves ->
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// println("skip upgrade cross for color: ${color} in ${moves.size}: ${moves.joinToString(" ")}")
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// }
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val allCrossMoveCountUpgraded = allCrossMoveCountUpgraded(scrambledModel)
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allCrossMoveCountUpgraded.forEach { color, moves ->
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println("upgrade cross for color: ${color} in ${moves.size}: ${moves.joinToString(" ")}")
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}
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val allCrossMoveCountUpgradedSkip = allCrossMoveCountUpgradedSkip(scrambledModel)
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allCrossMoveCountUpgradedSkip.forEach { color, moves ->
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println("skip upgrade cross for color: ${color} in ${moves.size}: ${moves.joinToString(" ")}")
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}
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}
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/**
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* Do the color solves separately. Not very efficient, this rehashes a lot of things.
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*/
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fun doAllCrossMoveCounts(edgeModel: EdgeModel) {
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for (c: Color in Color.values()) {
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val crossMoveCount = crossMoveCount(edgeModel, c)
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println("${c} in ${crossMoveCount?.size}: ${crossMoveCount?.joinToString()}")
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}
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}
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/**
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* For a single color, go 8 deep and try and find the minimal amount of moves to solve that cross.
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*/
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fun crossMoveCount(edgeModel: EdgeModel, color: Color): List<Move>? {
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val moveCounts = Array<List<Move>?>(6) { null }
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for (moveCount in 1..8) {
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// build a counter of moveCount big
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val counter = Counter(moveCount, Move.values().size)
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// count up, each state of the counter corresponds to a combination of moves
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do {
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// what is the move combination we're looking at?
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val moves = Move.combo(counter)
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// execute the moves
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val afterMoves = edgeModel.doMoves(moves)
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val crossSolved = afterMoves.crossSolved(color)
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if (crossSolved) {
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return@crossMoveCount moves
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}
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} while (counter.increase())
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}
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return null
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}
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/**
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* Solve the minimal cross for all colors. Try to upgrade the method... Can we cache the 'previous results'?
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*/
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fun allCrossMoveCountUpgradedSkip(edgeModel: EdgeModel): Map<Color, List<Move>> {
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val start = Instant.now()
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val moveCounts = mutableMapOf<Color, List<Move>>()
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for (moveCount in 1..8) {
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println("all cross move count upgrade doing $moveCount")
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// build a counter of moveCount big
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val counter = Counter(moveCount, Move.values().size)
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val edgeModelFactory = EdgeModelFactory(edgeModel, counter, true)
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println("moveCounts = ${moveCounts}")
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while (edgeModelFactory.hasNext()) {
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// get the next model, using the internal counter which simply iterates over possible combinations of moves
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val next = edgeModelFactory.getNext()
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// check crosses that have not been found yet
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Color.values().forEach { color ->
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if (!moveCounts.containsKey(color)) {
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val crossSolved = next.crossSolved(color)
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if (crossSolved) {
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// what is the move combination we're looking at?
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val moves = Move.combo(counter)
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moveCounts[color] = moves
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}
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}
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}
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// break if we have found hem all
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if (moveCounts.keys.size == Color.values().size) {
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println("Execution time: ${Duration.between(start, Instant.now()).toMillis() / 1000}s")
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// println("counter.skipInvalidCount = ${counter.skipInvalidCount}")
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return moveCounts
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}
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}
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}
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println("Execution time: ${Duration.between(start, Instant.now()).toMillis() / 1000}s")
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return moveCounts
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}
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/**
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* Solve the minimal cross for all colors. Try to upgrade the method... Can we cache the 'previous results'?
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*/
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fun allCrossMoveCountUpgraded(edgeModel: EdgeModel): Map<Color, List<Move>> {
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val start = Instant.now()
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val moveCounts = mutableMapOf<Color, List<Move>>()
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for (moveCount in 1..8) {
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println("all cross move count upgrade doing $moveCount")
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// build a counter of moveCount big
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val counter = Counter(moveCount, Move.values().size)
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val edgeModelFactory = EdgeModelFactory(edgeModel, counter)
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while (edgeModelFactory.hasNext()) {
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// get the next model, using the internal counter which simply iterates over possible combinations of moves
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val next = edgeModelFactory.getNext()
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// check crosses that have not been found yet
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Color.values().forEach { color ->
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if (!moveCounts.containsKey(color)) {
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val crossSolved = next.crossSolved(color)
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if (crossSolved) {
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// what is the move combination we're looking at?
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val moves = Move.combo(counter)
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moveCounts[color] = moves
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}
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}
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}
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// break if we have found hem all
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if (moveCounts.keys.size == Color.values().size) {
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println("Execution time: ${Duration.between(start, Instant.now()).toMillis() / 1000}s")
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return moveCounts
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}
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}
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}
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println("Execution time: ${Duration.between(start, Instant.now()).toMillis() / 1000}s")
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return moveCounts
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}
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/**
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* This thing helps us to create edgemodels using a counter. The advantage is that the edgemodel doesn't need to be calculated
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* completely from scratch: previous states are kept, so if, e.g., the third digit changes in the counter (of length 5),
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* the previous state that was calculated using the first two states is used to perform move 3,4,5 on.
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*
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* This is probably equivalent to 8 nested for loops, you'd be able to keep track of temporary solutions there too....
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*/
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class EdgeModelFactory(val original: EdgeModel, val counter: Counter, val skip: Boolean = false) {
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// keep a modified version of the edgemodel for each digit in the counter, from left to right
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private val history: MutableList<EdgeModel> = mutableListOf()
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// we always have one in the beginning: the initial state of the counter
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private var hasNext: Boolean = true
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init {
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// init the history
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this.history.add(original.doMove(Move.values()[counter.digit(0)]))
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for (i in 1 until counter.size()) {
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this.history.add(this.history.last().doMove(Move.values()[counter.digit(i)]))
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}
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}
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fun hasNext(): Boolean {
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return hasNext
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}
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fun getNext(): EdgeModel {
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// the counter was increased, hooray
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val lastOverflowIndex = counter.getLastModifiedIndex()
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// we only need to redo everything starting from the lastoverflowindex
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// these are our moves, but we can salvage everything up to lastoverflowindex
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val moves = Move.combo(counter)
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// we have a history to work with... only redo what's necessary
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for (i in counter.getLastModifiedIndex() until counter.size()) {
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var start: EdgeModel?
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start = if (i == 0)
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original
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else
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history[i - 1]
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history[i] = start.doMove(Move.values()[counter.digit(i)])
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}
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// increase the counter for next time
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if(!skip) {
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if (!counter.increase()) {
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this.hasNext = false
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}
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} else {
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if (!counter.increaseAndSkipInvalid()) {
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this.hasNext = false
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}
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}
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// the last item in the history is now the edgemodel we need to test...
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return history.last()
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}
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}
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/**
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* Solve the minimal cross for all colors.
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*/
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fun allCrossMoveCount(edgeModel: EdgeModel): Map<Color, List<Move>> {
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val start = Instant.now()
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val moveCounts = mutableMapOf<Color, List<Move>>()
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for (moveCount in 1..8) {
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// build a counter of moveCount big
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println("allCrossMoveCount basic doing $moveCount")
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val counter = Counter(moveCount, Move.values().size)
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// count up, each state of the counter corresponds to a combination of moves
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do {
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// what is the move combination we're looking at?
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val moves = Move.combo(counter)
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// execute the moves
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val afterMoves = edgeModel.doMoves(moves)
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// check crosses that have not been found yet
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Color.values().forEach { color ->
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if (!moveCounts.containsKey(color)) {
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val crossSolved = afterMoves.crossSolved(color)
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if (crossSolved) {
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moveCounts[color] = moves
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}
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}
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}
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if (moveCounts.keys.size == Color.values().size) {
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println("Execution time: ${Duration.between(start, Instant.now()).toMillis() / 1000}s")
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return@allCrossMoveCount moveCounts
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}
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} while (counter.increase())
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}
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println("Execution time: ${Duration.between(start, Instant.now()).toMillis() / 1000}s")
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return moveCounts
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}
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/**
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* Convert the color into a single digit for print purposes.
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*/
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fun l(c: Color): String {
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return c.name.first().toString()
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}
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40
src/main/kotlin/be/nielandt/CrossSolverBase.kt
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40
src/main/kotlin/be/nielandt/CrossSolverBase.kt
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@ -0,0 +1,40 @@
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package be.nielandt
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class CrossSolverBase : CrossSolver() {
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/**
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* Solve the minimal cross for all colors.
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*/
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override fun solveCrosses(edgeModel: EdgeModel): Map<Int, List<Move>> {
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val moveCounts = mutableMapOf<Int, List<Move>>()
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for (moveCount in 1..8) {
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// build a counter of moveCount big
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println("allCrossMoveCount basic doing $moveCount")
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val counter = Counter(moveCount, Move.values().size)
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// count up, each state of the counter corresponds to a combination of moves
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do {
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// what is the move combination we're looking at?
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val moves = Move.combo(counter)
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// execute the moves
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val afterMoves = edgeModel.doMoves(moves)
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// check crosses that have not been found yet
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(0..5).forEach { color ->
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if (!moveCounts.containsKey(color)) {
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val crossSolved = afterMoves.crossSolved(color)
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if (crossSolved) {
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moveCounts[color] = moves
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}
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}
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}
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if (moveCounts.keys.size == 6) {
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return@solveCrosses moveCounts
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}
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} while (counter.increase())
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}
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return moveCounts
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}
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}
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43
src/main/kotlin/be/nielandt/CrossSolverUpgraded.kt
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43
src/main/kotlin/be/nielandt/CrossSolverUpgraded.kt
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@ -0,0 +1,43 @@
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package be.nielandt
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import java.time.Instant
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/**
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* This solver avoids redoing edgemodel manipulations. Should be equivalent to X nested for loops.
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*/
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class CrossSolverUpgraded : CrossSolver() {
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override fun solveCrosses(edgeModel: EdgeModel): Map<Int, List<Move>> {
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val start = Instant.now()
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val moveCounts = mutableMapOf<Int, List<Move>>()
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for (moveCount in 1..8) {
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println("all cross move count upgrade doing $moveCount")
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// build a counter of moveCount big
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val counter = Counter(moveCount, Move.values().size)
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val edgeModelFactory = EdgeModelFactory(edgeModel, counter)
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while (edgeModelFactory.hasNext()) {
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// get the next model, using the internal counter which simply iterates over possible combinations of moves
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val next = edgeModelFactory.getNext()
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// check crosses that have not been found yet
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(0..5).forEach { color ->
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if (!moveCounts.containsKey(color)) {
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val crossSolved = next.crossSolved(color)
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if (crossSolved) {
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// what is the move combination we're looking at?
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val moves = Move.combo(counter)
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moveCounts[color] = moves
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}
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}
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}
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// break if we have found hem all
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if (moveCounts.keys.size == 6) {
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return moveCounts
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}
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}
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}
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return moveCounts
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}
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}
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45
src/main/kotlin/be/nielandt/CrossSolverUpgradedSkip.kt
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45
src/main/kotlin/be/nielandt/CrossSolverUpgradedSkip.kt
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package be.nielandt
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/**
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* This solver avoids redoing edgemodel manipulations. Should be equivalent to X nested for loops.
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*/
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class CrossSolverUpgradedSkip : CrossSolver() {
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override fun solveCrosses(edgeModel: EdgeModel): Map<Int, List<Move>> {
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val moveCounts = mutableMapOf<Int, List<Move>>()
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for (moveCount in 1..8) {
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println("all cross move count upgrade doing $moveCount")
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// build a counter of moveCount big
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val counter = Counter(moveCount, Move.values().size)
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// TODO skip the counter
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val edgeModelFactory = EdgeModelFactory(edgeModel, counter)
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println("moveCounts = ${moveCounts}")
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while (edgeModelFactory.hasNext()) {
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// get the next model, using the internal counter which simply iterates over possible combinations of moves
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val next = edgeModelFactory.getNext()
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// check crosses that have not been found yet
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(0..5).forEach { color ->
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if (!moveCounts.containsKey(color)) {
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val crossSolved = next.crossSolved(color)
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if (crossSolved) {
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// what is the move combination we're looking at?
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val moves = Move.combo(counter)
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moveCounts[color] = moves
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}
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}
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}
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// break if we have found hem all
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if (moveCounts.keys.size == 6) {
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// println("counter.skipInvalidCount = ${counter.skipInvalidCount}")
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return moveCounts
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}
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}
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}
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return moveCounts
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}
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}
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@ -26,7 +26,7 @@ package be.nielandt
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class EdgeModel {
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val model: Array<Color>
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val model: Array<Int>
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private val F = intArrayOf(13, 18, 7, 20, 3, 0, 1, 2)
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private val B = intArrayOf(8, 9, 10, 11, 16, 15, 22, 5)
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@ -46,12 +46,12 @@ class EdgeModel {
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}
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model = arrayOf(
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Color.GREEN, Color.GREEN, Color.GREEN, Color.GREEN,
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Color.RED, Color.RED, Color.RED, Color.RED,
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Color.BLUE, Color.BLUE, Color.BLUE, Color.BLUE,
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Color.ORANGE, Color.ORANGE, Color.ORANGE, Color.ORANGE,
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Color.WHITE, Color.WHITE, Color.WHITE, Color.WHITE,
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Color.YELLOW, Color.YELLOW, Color.YELLOW, Color.YELLOW
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GREEN, GREEN, GREEN, GREEN,
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RED, RED, RED, RED,
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BLUE, BLUE, BLUE, BLUE,
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ORANGE, ORANGE, ORANGE, ORANGE,
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WHITE, WHITE, WHITE, WHITE,
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YELLOW, YELLOW, YELLOW, YELLOW
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)
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}
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@ -61,7 +61,7 @@ class EdgeModel {
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this.model = doMoves.model
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}
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constructor(model: Array<Color>) {
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constructor(model: Array<Int>) {
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this.model = model
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}
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@ -154,17 +154,17 @@ class EdgeModel {
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override fun toString(): String {
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val trimMargin = """
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| ---------
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| | ${l(model[16])} |
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| | ${l(model[19])} W ${l(model[17])} |
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| | ${l(model[18])} |
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| | ${colorLetter(model[16])} |
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| | ${colorLetter(model[19])} W ${colorLetter(model[17])} |
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| | ${colorLetter(model[18])} |
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|---------------------------------
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|| ${l(model[12])} | ${l(model[0])} | ${l(model[4])} | ${l(model[8])} |
|
||||
|| ${l(model[15])} O ${l(model[13])} | ${l(model[3])} G ${l(model[1])} | ${l(model[7])} R ${l(model[5])} | ${l(model[11])} B ${l(model[9])} |
|
||||
|| ${l(model[14])} | ${l(model[2])} | ${l(model[6])} | ${l(model[10])} |
|
||||
|| ${colorLetter(model[12])} | ${colorLetter(model[0])} | ${colorLetter(model[4])} | ${colorLetter(model[8])} |
|
||||
|| ${colorLetter(model[15])} O ${colorLetter(model[13])} | ${colorLetter(model[3])} G ${colorLetter(model[1])} | ${colorLetter(model[7])} R ${colorLetter(model[5])} | ${colorLetter(model[11])} B ${colorLetter(model[9])} |
|
||||
|| ${colorLetter(model[14])} | ${colorLetter(model[2])} | ${colorLetter(model[6])} | ${colorLetter(model[10])} |
|
||||
|---------------------------------
|
||||
| | ${l(model[20])} |
|
||||
| | ${l(model[23])} Y ${l(model[21])} |
|
||||
| | ${l(model[22])} |
|
||||
| | ${colorLetter(model[20])} |
|
||||
| | ${colorLetter(model[23])} Y ${colorLetter(model[21])} |
|
||||
| | ${colorLetter(model[22])} |
|
||||
| ---------
|
||||
""".trimMargin()
|
||||
return trimMargin
|
||||
@ -182,31 +182,34 @@ class EdgeModel {
|
||||
return this.doMoves(f.toList())
|
||||
}
|
||||
|
||||
fun crossSolved(color: Color): Boolean {
|
||||
fun crossSolved(color: Int): Boolean {
|
||||
return when (color) {
|
||||
Color.WHITE -> {
|
||||
model[WB] == Color.WHITE && model[WG] == Color.WHITE && model[WO] == Color.WHITE && model[WR] == Color.WHITE &&
|
||||
model[BW] == Color.BLUE && model[GW] == Color.GREEN && model[OW] == Color.ORANGE && model[RW] == Color.RED
|
||||
WHITE -> {
|
||||
model[WB] == WHITE && model[WG] == WHITE && model[WO] == WHITE && model[WR] == WHITE &&
|
||||
model[BW] == BLUE && model[GW] == GREEN && model[OW] == ORANGE && model[RW] == RED
|
||||
}
|
||||
Color.YELLOW -> {
|
||||
model[YB] == Color.YELLOW && model[YG] == Color.YELLOW && model[YO] == Color.YELLOW && model[YR] == Color.YELLOW &&
|
||||
model[BY] == Color.BLUE && model[GY] == Color.GREEN && model[OY] == Color.ORANGE && model[RY] == Color.RED
|
||||
YELLOW -> {
|
||||
model[YB] == YELLOW && model[YG] == YELLOW && model[YO] == YELLOW && model[YR] == YELLOW &&
|
||||
model[BY] == BLUE && model[GY] == GREEN && model[OY] == ORANGE && model[RY] == RED
|
||||
}
|
||||
Color.RED -> {
|
||||
model[RW] == Color.RED && model[RG] == Color.RED && model[RY] == Color.RED && model[RB] == Color.RED &&
|
||||
model[WR] == Color.WHITE && model[GR] == Color.GREEN && model[YR] == Color.YELLOW && model[BR] == Color.BLUE
|
||||
RED -> {
|
||||
model[RW] == RED && model[RG] == RED && model[RY] == RED && model[RB] == RED &&
|
||||
model[WR] == WHITE && model[GR] == GREEN && model[YR] == YELLOW && model[BR] == BLUE
|
||||
}
|
||||
Color.BLUE -> {
|
||||
model[BW] == Color.BLUE && model[BR] == Color.BLUE && model[BY] == Color.BLUE && model[BO] == Color.BLUE &&
|
||||
model[WB] == Color.WHITE && model[RB] == Color.RED && model[YB] == Color.YELLOW && model[OB] == Color.ORANGE
|
||||
BLUE -> {
|
||||
model[BW] == BLUE && model[BR] == BLUE && model[BY] == BLUE && model[BO] == BLUE &&
|
||||
model[WB] == WHITE && model[RB] == RED && model[YB] == YELLOW && model[OB] == ORANGE
|
||||
}
|
||||
Color.GREEN -> {
|
||||
model[GW] == Color.GREEN && model[GO] == Color.GREEN && model[GY] == Color.GREEN && model[GR] == Color.GREEN &&
|
||||
model[WG] == Color.WHITE && model[OG] == Color.ORANGE && model[YG] == Color.YELLOW && model[RG] == Color.RED
|
||||
GREEN -> {
|
||||
model[GW] == GREEN && model[GO] == GREEN && model[GY] == GREEN && model[GR] == GREEN &&
|
||||
model[WG] == WHITE && model[OG] == ORANGE && model[YG] == YELLOW && model[RG] == RED
|
||||
}
|
||||
Color.ORANGE -> {
|
||||
model[OW] == Color.ORANGE && model[OB] == Color.ORANGE && model[OY] == Color.ORANGE && model[OG] == Color.ORANGE &&
|
||||
model[WO] == Color.WHITE && model[BO] == Color.BLUE && model[YO] == Color.YELLOW && model[GO] == Color.GREEN
|
||||
ORANGE -> {
|
||||
model[OW] == ORANGE && model[OB] == ORANGE && model[OY] == ORANGE && model[OG] == ORANGE &&
|
||||
model[WO] == WHITE && model[BO] == BLUE && model[YO] == YELLOW && model[GO] == GREEN
|
||||
}
|
||||
else -> {
|
||||
throw RuntimeException()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -37,8 +37,25 @@ const val OY = 14
|
||||
/**
|
||||
* Six colors
|
||||
*/
|
||||
enum class Color(index: Int) {
|
||||
WHITE(0), YELLOW(1), ORANGE(2), RED(3), GREEN(4), BLUE(5)
|
||||
const val WHITE = 0
|
||||
const val YELLOW = 1
|
||||
const val ORANGE = 2
|
||||
const val RED = 3
|
||||
const val GREEN = 4
|
||||
const val BLUE = 5
|
||||
|
||||
|
||||
/**
|
||||
* Convert the color into a single digit for print purposes.
|
||||
*/
|
||||
fun colorLetter(c: Int): String {
|
||||
return when (c) {
|
||||
WHITE -> "W"
|
||||
YELLOW -> "Y"
|
||||
RED -> "R"
|
||||
BLUE -> "B"
|
||||
GREEN -> "G"
|
||||
ORANGE -> "O"
|
||||
else -> "?"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
50
src/main/kotlin/be/nielandt/EdgeModelFactory.kt
Normal file
50
src/main/kotlin/be/nielandt/EdgeModelFactory.kt
Normal file
@ -0,0 +1,50 @@
|
||||
package be.nielandt
|
||||
|
||||
/**
|
||||
* This thing helps us to create edgemodels using a counter. The advantage is that the edgemodel doesn't need to be calculated
|
||||
* completely from scratch: previous states are kept, so if, e.g., the third digit changes in the counter (of length 5),
|
||||
* the previous state that was calculated using the first two states is used to perform move 3,4,5 on.
|
||||
*
|
||||
* This is probably equivalent to 8 nested for loops, you'd be able to keep track of temporary solutions there too....
|
||||
*/
|
||||
class EdgeModelFactory(val original: EdgeModel, val counter: Counter) {
|
||||
// keep a modified version of the edgemodel for each digit in the counter, from left to right
|
||||
private val history: MutableList<EdgeModel> = mutableListOf()
|
||||
|
||||
// we always have one in the beginning: the initial state of the counter
|
||||
private var hasNext: Boolean = true
|
||||
|
||||
init {
|
||||
// init the history
|
||||
this.history.add(original.doMove(Move.values()[counter.digit(0)]))
|
||||
for (i in 1 until counter.size()) {
|
||||
this.history.add(this.history.last().doMove(Move.values()[counter.digit(i)]))
|
||||
}
|
||||
}
|
||||
|
||||
fun hasNext(): Boolean {
|
||||
return hasNext
|
||||
}
|
||||
|
||||
fun getNext(): EdgeModel {
|
||||
// the counter was increased, hooray
|
||||
val lastOverflowIndex = counter.getLastModifiedIndex()
|
||||
// we only need to redo everything starting from the lastoverflowindex
|
||||
// these are our moves, but we can salvage everything up to lastoverflowindex
|
||||
val moves = Move.combo(counter)
|
||||
// we have a history to work with... only redo what's necessary
|
||||
for (i in counter.getLastModifiedIndex() until counter.size()) {
|
||||
var start: EdgeModel = if (i == 0)
|
||||
original
|
||||
else
|
||||
history[i - 1]
|
||||
history[i] = start.doMove(Move.values()[counter.digit(i)])
|
||||
}
|
||||
// increase the counter for next time
|
||||
if (!counter.increase()) {
|
||||
this.hasNext = false
|
||||
}
|
||||
// the last item in the history is now the edgemodel we need to test...
|
||||
return history.last()
|
||||
}
|
||||
}
|
||||
@ -40,6 +40,19 @@ enum class Move {
|
||||
}
|
||||
return res
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse a set of moves, separated by spaces, using the Move.enum names.
|
||||
*/
|
||||
fun parse(s: String): List<Move> {
|
||||
val result = mutableListOf<Move>()
|
||||
s.split(" ", ",", ";").forEach {
|
||||
if (it.isNotEmpty()) {
|
||||
result.add(Move.valueOf(it))
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
package be.nielandt
|
||||
|
||||
import org.junit.Assert.*
|
||||
import org.junit.Assert.assertEquals
|
||||
import org.junit.Test
|
||||
|
||||
class EdgeModelTest {
|
||||
@ -10,7 +10,7 @@ class EdgeModelTest {
|
||||
// try each move
|
||||
Move.values().forEach { move ->
|
||||
val doMove = EdgeModel().doMove(move)
|
||||
val count = Color.values().map { color ->
|
||||
val count = (0..5).map { color ->
|
||||
val crossSolved = doMove.crossSolved(color)
|
||||
crossSolved
|
||||
}.count { it }
|
||||
@ -18,14 +18,4 @@ class EdgeModelTest {
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun findAtLeastOneCombo() {
|
||||
val white = Color.WHITE
|
||||
val doMoves = EdgeModel().doMoves(Move.random(20))
|
||||
val crossMoveCount = crossMoveCount(doMoves, Color.WHITE)
|
||||
assertNotNull(crossMoveCount)
|
||||
assertTrue(crossMoveCount!!.size<9)
|
||||
println(doMoves)
|
||||
println("crossMoveCount = $crossMoveCount")
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user